Macro > Micro: Strategy 101 — Noob’s Journey
Noob’s Journey

Macro > Micro: Strategy 101

Macro beats APM flex. Your first week plan—economy first, scouting on rails, and decisions that snowball instead of stall.

Why Strategy Looks Like a Spreadsheet (and How to Make It Sing)

RTS and 4X can feel like you’re juggling taxes during a meteor shower: build orders, timings, minimap pings, tech trees with commitment issues. The unlock is simple and rude: macro wins first. Feed your economy, keep production rolling, scout at fixed beats, and make one good decision per minute.

Principle: Spend fast, scout often, decide early. Micro is the encore.

Day 0 Setup (PC • Console • Mobile)

PC

  • Control groups: Town/CC on 1, Army on 2-4, Production on 5-7.
  • Camera hotkeys: Bind base, natural, and enemy ramp to F1–F3 or side mouse buttons.
  • Turn on production queue alerts and larger UI scale if eyes are spicy.

Console

  • Radial groups for army/production; map camera bookmarks to D-pad.
  • Performance mode; lower deadzone to help selection flicks.

Mobile

  • Enable group select and smart path; increase tap area spacing.
  • Lock 60 FPS if temps allow; reduce effects to keep touch latency low.

Comfort Pass (All)

  • Mute global chat; keep alerts/pings.
  • Practice camera jumps for 60 seconds before every session.

First 30 Minutes: The 80/20 Build Script

  1. Economy first: Workers never stop. If idle, queue two.
  2. Supply discipline: Pre-build supply houses/depots at fixed timers.
  3. Scout beat: Send scout at 1:00 and every 90–120s. Write one read: “greedy / tech / rush.”

Quick Win Drill (10 min): Build Script Reps

Starter

Against an empty map or easy AI, run a 5-minute opener focusing on worker uptime and no supply blocks. Don’t fight—just produce.

First 3 Hours: The Skill Ladder

  1. Hour 1 — Economy Floor: Continuous worker production; float < 500 combined resources. Expand once safely.
  2. Hour 2 — Intel Loop: Scout every 90–120s; park a spotter on a key path. Tag tech, army comp, and expansions.
  3. Hour 3 — Decision Tree: If opponent is greedy → pressure timing; if turtling → expand/tech; if rushing → wall + defend then counter.

Micro-goals: Supply blocks ≤ 3 • Idle production time < 10% • One clear read per scout.

Week-One Plan: Feedback > FOMO

  • Session length: 45–75 minutes.
  • Ritual: 5-minute camera/bookmark warmup → one macro-focused match → review first 6 minutes only.

Track These

  • Worker uptime (percent of time producing).
  • Average float (keep < 500 combined).
  • Supply blocks (aim ≤ 3 per match).

Timing Windows

Pick one 2-minute window to act: a pressure push after your first tech, or a greedy expand when they show turtle signs.

Common Pitfalls & Tilt Armor

  • Micro first mentality—pretty fights, empty bank.
  • Analysis paralysis on tech trees—choose a lane and drive.
  • Forgetting supply—set build reminders in queue.
  • Scouting without writing a read—info unused is noise.
  • Chasing base trades when ahead—bank the win with objectives.

Tilt Reset (3 min)

Pause fights. Queue workers and supply, drop a spotter, expand or wall. Macro oxygen first, then micro again.

Mini-Glossary

  • Macro: Economy, production, expansions—your money machine.
  • Micro: Unit control in fights (splits, kites, focus fire).
  • Supply block: Production halted by cap; a self-own.
  • Timing attack: Push synced to a tech/upgrade window.
  • Greedy/Turtle/Rush: The three reads your scout labels.

Pocket Drills

Drill A — Worker Waterfall (10 min)

Queue workers non-stop while dropping supply at fixed timers. Expand once with 0 supply blocks.

Drill B — Scouting Rhythm (8 min)

Every 90s, send a scout pathing past tech, army comp, and expand spots. Write one 3-word read each pass.

Drill C — Decision Tree Sparring (10 min)

Set AI to random. For 10 minutes, commit instantly based on your read: pressure / expand / wall. No second-guessing.

Cross-Platform Tweaks

PC

Put production on higher groups so army cycles don’t break your macro. Use camera jump keys for base ↔ front swaps.

Console

Use hold-to-queue shortcuts; map “select all army” to a bumper, but don’t overuse—leave builders alone.

Mobile

Turn on multi-select drag; lower effects to keep taps crisp; enable confirm prompts for critical deletes.

Next Steps

Once macro feels like breathing, you’re ready for harass patterns, multi-prong pressure, and tech denial. That’s the Intermediate Strategy kit.

Rule of thumb: if you’re floating, you’re slowing. Spend fast, scout often, decide early.

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