Last Hand of gloVa: Dying light the beast

Dying Light: The Beast — Last Hand of gloVa (Fire-Bending Guide)

How to get FIRE BENDING (Last Hand of gloVa) skills in Dying Light: The Beast

Deep research, zero fluff. Become the Sun’s intern and fling flaming justice.

Consumable Blueprint • Secret Route • National Park

Intro

Alright, arson wizard—let’s get you that 🔥 “fire-bending” blast in Dying Light: The Beast. The thing you’re after is the Last Hand of gloVa—a recurring Techland Easter egg that lets Kyle yeet a fiery hand-projectile like a budget Avatar. In The Beast it’s a consumable/blueprint, not a permanent skill tree node, so you craft charges and pop them when a crowd needs cremating.

What it actually does

  • Type: Consumable you equip in your consumables slot.
  • Effect: Fires a short wind-up fireball/hand-blast that ignites and knocks back clustered infected. Think panic button / opener, not a full build.

Crafting & charges (current reports)

  • You’ll get a few charges on site, and after that you craft more from the blueprint.
  • Reported craft values right now: 2 uses per craft; example costs seen: 15 Rags, 6 Alcohol, 4 Cleaning Supplies. Treat as limited, high-impact ammo (numbers can change with patches).

Step-by-step with context

  • Get your bearings: The Monastery/railway bridge cluster is your landmark in the National Park. If you already grabbed The Elite pistol from a train car on that bridge, you’re hot—this secret is on the opposite side in the ruined tunnel.
  • Platform 9¾ moment: Find the tunnel wall marked “9” and just… walk through it. No prompt. It’s pure Easter-egg energy.
  • Minecraft maze: Break the chunky voxel walls. You’ll get some stray infected in there; clear as you go. A heavy bat/axe saves time.
  • Golden train room: Loot the Last Hand of gloVa blueprint + any pre-made consumables and Golden Train Tickets. Some players found 2–3 zombies in the final room; the golden “bricks/tickets” smack hard if you want to style on them.
  • Equip & use: Put Last Hand of gloVa on your consumable wheel/quick-slot and trigger it when a mob is bunching or a big lad needs a fiery nap. (Exact button varies by platform.)

Combat tips so you feel like the Sun’s intern

  • Chokepoints > wide fields. The blast is best in doorways, stairwells, and bridge bottlenecks; you’ll knock down/ignite multiple targets.
  • Open → swap. Start fights with a fireball to soften packs, then swap back to melee or firearms to conserve charges.
  • Night safety valve. Keep 1–2 charges for night panics or when a surprise biter train forms behind you.
  • Craft between runs. Materials are common, but output is small—top off before story beats or Volatile hunts.

Lore & receipts (why “gloVa” keeps showing up)

Techland has run this gag for years—Right/Left/Last Hand of gloVa variants across Dying Light, Dying Light 2 (famously the Left Finger of gloVa finger-gun in a dev room), even Dead Island throwbacks. The Beast’s “Last Hand” is the latest riff—this time with a fireball.

Extra: exact area cues & visual references

  • Setting/timing: This is a live 2025 release secret—so you’re not chasing ghosts.
  • Route memory: If you’re at the bridge with The Elite pistol, you’re basically on top of it. The sequence is fake “9” wall → Minecraft blocks → golden train.

Exact area cues & screenshots

Tunnel wall painted with a big number 9 — step through it
Platform 9¾ vibes — walk through this wall to enter the voxel tunnel.
Last Hand of gloVa pickup prompt on crates near the golden train
Golden-train stash — grab the Last Hand of gloVa and tickets.
Crafting menu showing Last Hand of gloVa as a Legendary Consumable
Crafting view — it’s a consumable, so stock a few before night runs.
First-person fire-hand blast igniting a biter on a trail
Fire-hand in action — ignite, stagger, then swap back to melee.

Speed-run route card

Goal:
Reach the golden train in < 4 minutes from Monastery spawn, grab blueprint, craft 2 stacks, exit safely.
  1. Spawn: Monastery safe zone → hop the railing toward the bridge spine.
  2. Line: Sprint the west catwalk, drop to the embankment, hug the collapsed tunnel.
  3. Clip: Aim center on the painted 9 and walk through.
  4. Bust: Two-hander swings on the voxel walls; ignore stray biters, keep momentum.
  5. Loot: Pop the crate & cart; prioritize blueprint > tickets > meds.
  6. Exit: Reverse path or fast-travel to reset spawns; craft at a bench.

Controls & quick-slot sanity

PlatformOpen ConsumablesUse Item
PC3/Mouse WheelMiddle Click or bound key
PlayStationD-Pad (hold)R1 / R2 (binding)
XboxD-Pad (hold)RB / RT (binding)

Remap so your fire-hand isn’t three fingers away during panic. Comfort beats default.

Materials farming mini-routes

  • Rags: Civilian apartments, clothing shops, ambulance trunks.
  • Alcohol: Kitchens, bars, picnic areas in the National Park.
  • Cleaning Supplies: Utility closets, maintenance sheds by the rail line.

Do a quick triangle: bridge north cabins → picnic loop → maintenance shed, then craft.

Synergies & cheeky combos

  • Ignite → Molotov mop-up: Fire-hand staggers; toss a Molotov for dot damage while you reposition.
  • Blast → Drop-kick: Knockback creates free lines for parkour kicks or cliff punts.
  • Volatile kite: If a Volatile commits, open with fire-hand to force a brief flinch, then UV & sprint.
  • Bridge gauntlet: Use railings for funnels—zero flank angles, maximum bowling-pin physics.

Troubleshooting & gotchas

  • Can’t walk through “9”: You’re on the wrong face or off-center. Nudge slightly left/right and push forward—no prompt appears.
  • Blocks aren’t breaking fast: Two-handers chew voxels; swap from knives to hammers/axes.
  • No blueprint? You might’ve looted on a previous run. Check your blueprints tab.
  • Charges feel weak: This isn’t a primary weapon. Treat as opener/panic button.

Mini-FAQ

Q: Is Last Hand of gloVa a skill tree unlock?
A: No—it’s a consumable blueprint. You craft limited charges.

Q: Can it oneshot big enemies?
A: Not reliably. Think ignite + stagger, not boss delete.

Q: Does it scale with anything?
A: Balance can shift with patches; treat it as utility, not a scaling build.

Patch watch

  • Balance Craft outputs or material costs may shift—recheck after updates.
  • Spawns If the tunnel feels empty/busy, fast-travel and retry to reshuffle.

Printable checklist

  • Monastery spawn → bridge → collapsed tunnel with “9”.
  • Walk through fake wall → smash voxel corridor.
  • Loot golden train → Last Hand of gloVa blueprint + charges/tickets.
  • Equip on quick-slot → use for ignite + knockback.
  • Farm rags/alcohol/cleaners → craft refills before night runs.

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