Noob’s Journey
Frames First: Graphics Settings 101
Hit your FPS without turning the game into mashed potatoes. A clean path for PC, console, and mobile.
Why Settings Matter (Frametime & Feel)
- FPS feels like smoothness, but what your hands notice is frametime consistency.
- Goal: lock to your monitor rhythm (60/120/144/165 Hz etc.) with minimal spikes.
- Method: reduce the “expensive” settings first, scale resolution smartly, then add pretty back in.
Frametime math: 60 FPS = 16.7 ms per frame • 120 FPS = 8.3 ms • 144 FPS = 6.94 ms.
Pick a Target That Matches Your Monitor
PC Monitors
- Turn on VRR (G-Sync/FreeSync) if supported.
- Cap FPS to a few frames below max refresh to stabilize (e.g., 141 on a 144 Hz panel).
- Prefer borderless/fullscreen for VRR reliability (varies by game).
TVs / Consoles
- Enable Game Mode, VRR, and 120 Hz in system settings if available.
- Pick the game’s “Performance” (FPS-first) mode; use “Quality” only if you truly don’t need high FPS.
Quick Helpers
FPS Budget → Frametime
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VRAM Hint (Textures)
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PC Settings — Lower These First (They’re Heavy)
GPU-Heavy (Big FPS Wins)
- Resolution Scale / Render Resolution — drop to 90–95% before touching anything else; use an upscaler if available.
- Shadows — lower quality and distance; soft shadows are pricey.
- Volumetrics / Fog / God Rays — heavy at high quality; try medium/low.
- Ambient Occlusion — SSAO/HBAO+ → medium; RT AO off for budget builds.
- Post FX — motion blur off, film grain low/off, depth of field low.
CPU-Heavy (Helps Stutter)
- Crowd/Traffic Density — reduce.
- View/Draw Distance — medium.
- Physics/Destruction Quality — medium/low.
- Background apps — close overlays/recorders you don’t need.
Color & HDR
- Use SDR (Rec.709) unless your whole pipeline is HDR-ready (game + OS + display).
- Match Full vs Limited range across GPU ↔ game ↔ display to avoid washout.
Input Latency Hygiene
- Prefer exclusive/fullscreen; enable the game’s low-latency/Reflex/Anti-Lag mode.
- Cap FPS just below refresh; avoid wild swings.
Upscalers (DLSS/FSR/XeSS)
- Quality mode = safest visual bump with big FPS gain.
- Balanced/Performance = more FPS, more shimmer. Use with good TAA and sharpen modestly.
- Frame Generation adds synthetic frames; pair with low-latency options and stable base FPS.
Ray Tracing (Budget or Bust)
- Turn off while tuning. Add later if your FPS budget allows.
- Prefer RT shadows or AO only before full RT GI/reflections.
- Use an upscaler + frame cap to keep frametimes even.
Console Settings (Fast Choices)
Performance vs Quality
- Performance = 60/120 FPS; lower internal resolution.
- Quality = higher resolution effects; usually 30/40 FPS.
System Toggles
- Enable 120 Hz and VRR in console settings + TV Game Mode/VRR.
- Disable “reduce input lag” filters on TVs that break VRR.
Mobile (Heat Is the Boss)
- Lock 60 FPS if the game/phone supports, else 30 for stability.
- Lower shadows, reflections, vegetation first; these roast batteries.
- Keep brightness sane; close background apps; use a case with airflow.
Benchmark Plan (10 Minutes, No Drama)
- Pick a representative scene (crowded city, dense forest, big fight).
- Enable the game’s frame time graph or an overlay.
- Run at native settings → note FPS/frametime spikes.
- Drop resolution scale to 95% → retest.
- Lower shadows + volumetrics → retest.
- Enable upscaler (Quality) → retest.
- Optional: add RT piece by piece; stop when frametime exceeds budget.
Copyable Checklist
Benchmark loop: [ ] Native baseline (note FPS + spikes) [ ] Render scale 95% [ ] Shadows ↓, Volumetrics ↓ [ ] Upscaler: Quality [ ] Cap FPS just below refresh [ ] Optional RT: add shadows→AO→reflections (stop if frametime breaks)
Safe Presets (Copy/Paste, Game-Agnostic)
eSports 1080p • 120–240 FPS
Resolution: 1920×1080 Render Scale: 100% (drop to 90–95% if needed) Upscaler: Off (or Quality if CPU is fine) V-Sync: Off (VRR on) Cap: refresh-3 (e.g., 141 on 144 Hz) Textures: Medium (fit VRAM) Shadows: Low Volumetrics/Fog: Low Ambient Occlusion: Off/Low Post FX: Motion Blur Off, DoF Low, Film Grain Off Latency: Low-latency/Reflex ON
Balanced 1440p • 60–120 FPS
Resolution: 2560×1440 Render Scale: 95% Upscaler: Quality V-Sync: Off (VRR on) Cap: 58/116 (near your refresh) Textures: High (watch VRAM) Shadows: Medium Volumetrics: Medium Ambient Occlusion: Medium (no RT AO) Post FX: Motion Blur Off, DoF Low RT: Off (add RT shadows if headroom remains)
Cinematic 4K • 60 FPS
Resolution: 3840×2160 Upscaler: Quality/Balanced Cap: 58/60 (VRR on) Textures: High/Ultra (VRAM ≥ 12 GB) Shadows: Medium Volumetrics: Medium Ambient Occlusion: High (no RT if tight) RT: Start with RT Shadows only; avoid full GI unless GPU is high-end Post FX: Tasteful Sharpen 0.2–0.4
Troubleshooting (Fast Wins)
Stutter With High FPS
- Cap FPS just under refresh; check background apps; set game to fullscreen.
- Lower CPU-heavy settings (view distance, crowds, physics).
VRAM Warnings / Texture Pop-in
- Lower texture quality or resolution scale; close browser tabs/overlays.
- Prefer Quality upscaler over native at Ultra textures on 8 GB GPUs.
Input Feels Sluggish
- Disable V-Sync; enable low-latency mode; cap FPS slightly under refresh.
- Check for frame gen latency; turn it off in twitchy shooters.
HDR Looks Washed
- Ensure OS + game + display are all in HDR; calibrate with in-game tool.
- If in doubt, use SDR; mismatched ranges cause grey soup.