GTA V — Rockstar’s Agent was compromised because open worlds and spies don’t mesh well, Ex-GTA writer Dan Houser says

GTA V — Rockstar’s Agent was compromised because open worlds and spies don’t mesh well, Ex-GTA writer Dan Houser says

11/3/2025, 1:24:27 PMSource

TL;DR

– **Buff**: None
– **Nerf**: Cancellation of the spy game “Agent” due to narrative challenges with open-world design.
– **Fix**: None

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Cancelled Rockstar espionage flick Agent ended up being filed away without releasing because the studio found a spy narrative impossible to reconcile with their open-world approach to games, according to long-time GTA writer Dan Houser. Despite that, Rockstar subsequently ended up getting halfway up the road of a secret agent-centric GTA 5 DLC before opting to don cowboy hats instead.

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If the name Agent isn’t ringing any bells for you, Rockstar announced what would’ve been their take on a Bond-style spy game at E3 2009, attaching a PS3 exclusive tag to it. One would assume it’d likely have hit PC at some point, had it not ended up gradually fizzling out into cancellation instead.

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