Helldivers 2 × Halo: ODST Legendary Warbond — All Items, Best Builds

Drop Pod Briefing (your “why-now” summary)

Aug 26 is a double-header: Helldivers 2 lands on Xbox and the first-ever Legendary Warbond—the Halo: ODST collab—deploys on PS5, Steam, and Xbox at 5am PT / 8am ET. Price is 1,500 Super Credits, and this new tier can’t be unlocked with the new Premium Warbond Tokens. Name-drop to your readers: ODST = “Obedient Democracy Support Troopers,” AKA The Helljumpers. Full cross-play is in; Game Pass is out; cross-progression still not a thing.

The Kit Locker (everything in the Legendary Warbond)

Weapons (4):

  • MA5C Assault Rifle — ammo counter + built-in compass; all-rounder.
  • M7S SMG — caseless ammo, integrated suppressor for quiet clears.
  • M90A Shotgun — brutal close-quarters with a mounted light.
  • M6C/SOCOM Pistolfirst suppressed sidearm in HD2, with laser + flashlight; huge for stealth.

Armor (2 sets) + new passive:

  • A-9 Helljumper and A-35 Recon—both carry Feet First: quieter movement, leg-injury immunity, and +30% POI discovery range. Stealth finally grows teeth.

Cosmetics & misc:

  • Capes: Honored Heirloom and Eye of the Clandestine
  • Vehicle pattern: Mean Green (hellpod, shuttle, exosuit, FRV)
  • Player cards + title “Rookie”
  • Note: iconic BR75 isn’t included (expect discourse).

Platform bits: launches across PS5/PC/Xbox with full cross-play; not on Game Pass; no cross-progression yet.

Meta Shift Report (what changes when the dust settles)

  • Stealth becomes viable, not cosplay. A suppressed SOCOM plus Feet First lets squads neutralize patrols, slip objectives, and avoid chain-pulling entire biomes. Expect fewer alarm cascades on high-threat bugs and cleaner bunker entries on Automaton worlds.
  • POI rushing gets faster. +30% POI discovery stacks beautifully with recon-style play; materials and samples routes tighten up for min-maxers.
  • Loadout slot pressure eases. With a competent suppressed secondary, you can run heavier primary picks (MA5C/M90A) without a loud SMG safety net.
  • Economy check. At 1,500 SC and token-incompatible, this is deliberately premium—position it as a playstyle unlock (stealth) more than just a cosmetic pack.

Best Builds (plug-and-play templates)

1) “Ghost Democracy” (Stealth Recon, all factions)

Primary: M7S SMG (suppressed)
Secondary: M6C/SOCOM (suppressed)
Armor: A-35 Recon (Feet First)
Backpack/Strats: Shield Generator or Supply Pack • Railgun or Recoilless Rifle for emergency armor • Eagle Cluster or 500kg for objective wipes • Machine-Gun Sentry for noise-tolerant anchors.
Game plan: Silent patrol picks → beeline objectives using the POI bonus → only escalate with pre-planned ordnance.

2) “Door-Kicker Mombasa” (CQB breach, Automaton bunkers)

Primary: M90A Shotgun
Secondary: M6C/SOCOM
Armor: A-9 Helljumper (Feet First)
Backpack/Strats: Autocannon or Quasar for walkers • EMS Mortar/Orbital EMS to slow pushes • Eagle 110mm Rocket Pods for turret nests • Guard Dog Rover to screen hallways.
Game plan: Quiet approach, breach loud, immediately layer EMS + shotgun control; SOCOM cleans cameras/patrols before the party.

3) “Green-Eye Ranger” (Balanced pub squad)

Primary: MA5C Assault Rifle
Secondary: M6C/SOCOM
Armor: Either set with Feet First
Backpack/Strats: Recoilless or Railgun (heavy answer) • Supply Pack for team sustain • Eagle Airstrike for nests • MG Sentry for lane control.
Game plan: MA5C handles 80% of problems; swap to RL/RG only for armor. SOCOM deletes scouts so the lane stays quiet.

Upgrade path if you’re tight on SC: SOCOM → M7S → A-35 Recon → MA5C → M90A. SOCOM is the stealth keystone; Recon multiplies it; MA5C fills the generalist slot.

Hot Drop (opinion with spice)

This collab is bigger than a helmet cameo—it’s the first time Xbox’s most iconic troopers effectively “land” inside a PlayStation-published title, day-and-date with Xbox launch, and it ships a new systems tier (Legendary Warbond) that changes how we move and make noise. Cross-play on all three platforms is the olive branch; the no Game Pass / no cross-progression line is the guardrail. Translation: everyone can play together, but Arrowhead still wants you grinding in your home ecosystem.

Combat Log TL;DR (synopsis for skimmers)

  • When/where: Aug 26, 5am PT / 8am ET, PS5/PC/Xbox. Cost: 1,500 SC; Legendary tier; no token unlocks.
  • What’s inside: 4 guns (MA5C, M7S, M90A, M6C/SOCOM), 2 armor sets (A-9 Helljumper, A-35 Recon) with Feet First passive, plus capes, Mean Green vehicle pattern, player cards, “Rookie” title.
  • Meta headline: real stealth arrives; POI rushing gets faster; BR75 isn’t in the crate.
  • Platform notes: cross-play yes; Game Pass no; cross-progression no.

Extraction Stamp (final word)

ODST doesn’t just hand out cosplay; it rewires the early-mid fight with suppressed tools and a passive that finally rewards smart feet. If your readers love min-maxing routes, stealth objectives, or just want to role-play “feet first into hell,” this Warbond is a must-grab—pricey, yes, but it actually shifts how you play. Tag it, bag it, and brief the squad.

Sources you can cite in the post footer: PlayStation Blog announcement with contents, price, and timing; GamesRadar breakdown and platform caveats; Windows Central roundup confirming cross-play and the full item slate.

Extra Intel Drops (deeper details)

Feet First passive nuances: The leg-injury immunity quietly buffs sprint chains on minefields and explosive shrapnel biomes. Quieter movement doesn’t make you invisible—patrol cones still matter—but it buys you a second chance when skirting vision arcs or slipping past detectors.

SOCOM handling tips: Treat it like a surgical scalpel—short, deliberate taps at 10–25m. Pair with Laser Sight for off-hip correction while keeping your signature low. It one-clips scouts reliably on both factions when you land upper-torso shots.

M7S vs MA5C: M7S rules in stealth chains and interior clears; MA5C wins in open-lane pressure and mixed-threat fights. If your squad already runs a heavy (Railgun/Recoilless), MA5C’s stability lets you preserve stratagems for emergencies.

Economy guidance: If 1,500 SC pinches, prioritize SOCOM first (playstyle unlock), then the A-35 Recon set for the passive, then M7S. Round out with MA5C for pubs and M90A for bunker busts.

Mission Profiles & Build Tweaks

  • Terminid Hive Cleanses: Ghost Democracy with EMS Mortar + 500kg. Clear patrols silently, pop EMS on approach, plant charges, and exfil under smoke.
  • Automaton Bunker Raids: Door-Kicker Mombasa with Quasar for walkers, Rocket Pods for turret clusters. SOCOM pre-clears cameras to delay full alarm states.
  • Eradicate/Defend: Green-Eye Ranger with Supply Pack. Use MA5C lanes, MG Sentry to anchor, and call heavy ordnance only on armor spikes.
  • Samples Runs: Recon set’s POI bonus tightens your loop. Plan Z-shaped routes that pass two POIs per minute, avoiding alarm chains entirely.

Squad Synergy (2/3/4-stack notes)

Duo: One stealth core (SOCOM + Recon) and one heavy (Railgun/Recoilless). The stealth player sets tempo; the heavy saves charges for armor and objectives.

Trio: Add a sentry engineer carrying MG Sentry + Shield Generator. Rotate the engineer to hold lanes while the stealth pair cycle objectives.

Full squad: Two stealth cores + one heavy + one utility (EMS Mortar/Quasar). Pre-brief roles: Scout, Anchor, Armor, Air. You’ll feel the alarm reductions immediately.

FAQ Snap

  • Does Feet First stack between two Recon sets? Team benefit is multiplicative on search coverage but movement quieting is per-operator—run at least one Recon for scouting value.
  • Can SOCOM replace my SMG entirely? In stealth chains, yes. For open-map bot pushes, keep an MA5C or bring extra Eagle ordnance.
  • Is BR75 coming later? Not in this pack; expect chatter and potential future updates, but plan as if it’s absent.

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