Metal Eden — Pre-Launch Mastery Guide, Demo Walkthrough & Lore Codex

ASKA’s parkour gospel • Core-ripping science • Build paths • Mission 0–1 routes • World lore

ASKA tearing through Moebius with neon fire — official Metal Eden screenshot
© Reikon Games / Deep Silver — official media

Metal Eden is the kind of shooter that thinks gravity is a cute suggestion. You’re ASKA, a Hyper Unit built from digitized human psyche, speed-running the orbital city Moebius to rip enemy cores, clap armored heavies with Super Punch, and style on physics with wall-runs, ziplines, hover jets, and an “I’m-a-wrecking-ball” transformation. The full game lands September 2, 2025; the free demo gives you Mission 0 + Mission 1 to lab the flow now.

Don’t touch the floor—fly, rip, explode, repeat.

Movement Masterclass

Your fuel meter is a rhythm, not a bar. Spend it to hover, recharge with wall-runs, and route arenas using jump pads, grapples, and ziplines. Unlockable Combat Slow-Mo lets you take precision shots mid-run without killing speed.

  • Dash → Wall-run → Hover is the holy trinity. Drill it.
  • Vertical first: grab high ground, then sweep laterally; walls refuel, ziplines reset pressure.
  • Don’t dodge off pads: ride the arc; save dodge for bullets, not boredom.

Core-Ripping 201

Core-ripping is your chaos engine. On unarmored targets, yank the core and decide:

  • Rip → Throw: AOE boom for clusters/chokes.
  • Rip → Consume → Super Punch: shreds armor and punts elites off catwalks.
  • Magnetic & Eruption modules: vacuum multiple cores, then chain detonate for room deletes.

Build Paths You Should Try

  • Iron Fist + Double Punch: melee bully — big radius, double-tap punches after one consume.
  • Combat Focus + Synaptic Suppression: slow-mo sharpshooter with damage mitigation while time is soup.
  • Magnetic Field + Core Eruption: core gremlin — pull many, pop many.

Weapons get spicy. The sidearm can evolve into homing for aerial chaos or a laser that melts plating.

Demo Walkthrough (Spoiler-Light)

Mission 0 — Boot Sequence

Practice pad → wall → grapple chains. Use basic Cleaners as core fuel. Try a zipline slow-mo burst to land mid-air triples. End with a consume → Super Punch on a plated brute to internalize the “armor answer.”

Mission 1 — Moebius Starts Biting

Find the shielder first. Throw a ripped core to thin the crowd, consume one for a Super Punch to strip the anchor, then route high and reset. When overwhelmed, vertical reset beats backpedal panic.

ASKA surveys the brutalist layers of Moebius — official screenshot
Moebius is a stack of routes. Up is your escape plan. © Reikon / Deep Silver

Ten Pro Tips That Actually Matter

  1. Route like a speedrunner, brawl like a tank. Pick a loop and orbit it.
  2. AOE for crowds, Super Punch for bullies. Don’t hoard cores; throw first, flex later.
  3. Shoot while moving—toggle slow-mo on walls/zips, not on safe ground.
  4. Use micro-landings to tick refuel without dropping momentum.
  5. Spec the pistol to homing while learning movement; switch to laser once tracking is comfy.
  6. Elites resisting extraction? Consume→Punch, then go back to detonation duty.
  7. Run your loop backward once per arena. Mirrors hide crazy flanks.
  8. Don’t dodge off launch pads; it bleeds speed.
  9. Practice “no-floor clears.” Your instincts evolve.
  10. In the demo, do one full run per build path to feel the difference.

World Lore: The Moebius Problem

Humanity didn’t just travel; we translated. Long-haul colonization meant storing minds as CORES — durable vaults for the psyche. One ark was Moebius, a mining citadel in orbit above the furnace world Vulcan. The Internal Defence Corps turned paradise to killbox; the Engineers now rule the ruins. You are ASKA, a Hyper Unit tuned by NEXUS to yank people out of the machine’s mouth.

Codex: Names & Notions

  • HYPER UNIT (ASKA): recon/assault android; wall-runs, grapples, jetpack, armored ramball charge.
  • PHANTOM CORE: power source & identity scaffold; the “ghost” that lets ASKA bend motion.
  • MOEBIUS: orbital brutalist city guarding the HIVE TOWER.
  • VULCAN: slag world below—scarred and secretive.
  • INTERNAL DEFENCE CORPS: machine military; rip cores to drop shields.
  • ENGINEERS: enigmatic administrators with theology-energy.

Metal Eden — FAQ

Is Metal Eden released?

It’s slated for September 2, 2025. A free two-mission demo is live.

What platforms support the demo?

PC (Steam), PlayStation 5, and Xbox Series X|S.

What’s the best way to break armor?

Consume a ripped core and unleash Super Punch. Then go back to throwing cores for AOE.

Can you shoot while wall-running or on ziplines?

Yes. Use the slow-mo upgrade mid-traverse to land precise bursts without killing momentum.

Is there a story focus?

Yes—Moebius, Engineers, and the colonists’ CORES drive the campaign beyond the movement sandbox.

Release, Platforms & Demo

Release: September 2, 2025 • Platforms: PC (Steam), PS5, Xbox Series X|S • Demo: Free on all three (includes Missions 0–1). Links below.

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