Metal Eden — Pre-Launch Mastery Guide, Demo Walkthrough & Lore Codex
ASKA’s parkour gospel • Core-ripping science • Build paths • Mission 0–1 routes • World lore
Metal Eden is the kind of shooter that thinks gravity is a cute suggestion. You’re ASKA, a Hyper Unit built from digitized human psyche, speed-running the orbital city Moebius to rip enemy cores, clap armored heavies with Super Punch, and style on physics with wall-runs, ziplines, hover jets, and an “I’m-a-wrecking-ball” transformation. The full game lands September 2, 2025; the free demo gives you Mission 0 + Mission 1 to lab the flow now.
Don’t touch the floor—fly, rip, explode, repeat.
Movement Masterclass
Your fuel meter is a rhythm, not a bar. Spend it to hover, recharge with wall-runs, and route arenas using jump pads, grapples, and ziplines. Unlockable Combat Slow-Mo lets you take precision shots mid-run without killing speed.
- Dash → Wall-run → Hover is the holy trinity. Drill it.
- Vertical first: grab high ground, then sweep laterally; walls refuel, ziplines reset pressure.
- Don’t dodge off pads: ride the arc; save dodge for bullets, not boredom.
Core-Ripping 201
Core-ripping is your chaos engine. On unarmored targets, yank the core and decide:
- Rip → Throw: AOE boom for clusters/chokes.
- Rip → Consume → Super Punch: shreds armor and punts elites off catwalks.
- Magnetic & Eruption modules: vacuum multiple cores, then chain detonate for room deletes.
Build Paths You Should Try
- Iron Fist + Double Punch: melee bully — big radius, double-tap punches after one consume.
- Combat Focus + Synaptic Suppression: slow-mo sharpshooter with damage mitigation while time is soup.
- Magnetic Field + Core Eruption: core gremlin — pull many, pop many.
Weapons get spicy. The sidearm can evolve into homing for aerial chaos or a laser that melts plating.
Demo Walkthrough (Spoiler-Light)
Mission 0 — Boot Sequence
Practice pad → wall → grapple chains. Use basic Cleaners as core fuel. Try a zipline slow-mo burst to land mid-air triples. End with a consume → Super Punch on a plated brute to internalize the “armor answer.”
Mission 1 — Moebius Starts Biting
Find the shielder first. Throw a ripped core to thin the crowd, consume one for a Super Punch to strip the anchor, then route high and reset. When overwhelmed, vertical reset beats backpedal panic.
Ten Pro Tips That Actually Matter
- Route like a speedrunner, brawl like a tank. Pick a loop and orbit it.
- AOE for crowds, Super Punch for bullies. Don’t hoard cores; throw first, flex later.
- Shoot while moving—toggle slow-mo on walls/zips, not on safe ground.
- Use micro-landings to tick refuel without dropping momentum.
- Spec the pistol to homing while learning movement; switch to laser once tracking is comfy.
- Elites resisting extraction? Consume→Punch, then go back to detonation duty.
- Run your loop backward once per arena. Mirrors hide crazy flanks.
- Don’t dodge off launch pads; it bleeds speed.
- Practice “no-floor clears.” Your instincts evolve.
- In the demo, do one full run per build path to feel the difference.
World Lore: The Moebius Problem
Humanity didn’t just travel; we translated. Long-haul colonization meant storing minds as CORES — durable vaults for the psyche. One ark was Moebius, a mining citadel in orbit above the furnace world Vulcan. The Internal Defence Corps turned paradise to killbox; the Engineers now rule the ruins. You are ASKA, a Hyper Unit tuned by NEXUS to yank people out of the machine’s mouth.
Codex: Names & Notions
- HYPER UNIT (ASKA): recon/assault android; wall-runs, grapples, jetpack, armored ramball charge.
- PHANTOM CORE: power source & identity scaffold; the “ghost” that lets ASKA bend motion.
- MOEBIUS: orbital brutalist city guarding the HIVE TOWER.
- VULCAN: slag world below—scarred and secretive.
- INTERNAL DEFENCE CORPS: machine military; rip cores to drop shields.
- ENGINEERS: enigmatic administrators with theology-energy.
Metal Eden — FAQ
Is Metal Eden released?
It’s slated for September 2, 2025. A free two-mission demo is live.
What platforms support the demo?
PC (Steam), PlayStation 5, and Xbox Series X|S.
What’s the best way to break armor?
Consume a ripped core and unleash Super Punch. Then go back to throwing cores for AOE.
Can you shoot while wall-running or on ziplines?
Yes. Use the slow-mo upgrade mid-traverse to land precise bursts without killing momentum.
Is there a story focus?
Yes—Moebius, Engineers, and the colonists’ CORES drive the campaign beyond the movement sandbox.
Release, Platforms & Demo
Release: September 2, 2025 • Platforms: PC (Steam), PS5, Xbox Series X|S • Demo: Free on all three (includes Missions 0–1). Links below.