Macro > Micro: Strategy 101
Macro beats APM flex. Your first week plan—economy first, scouting on rails, and decisions that snowball instead of stall.
Macro beats APM flex. Your first week plan—economy first, scouting on rails, and decisions that snowball instead of stall.
Five roles, a living economy, fog of war, and cooldown calculus—no wonder brains short-circuit. We simplify to three levers: Farm (gold/XP), Vision (see & deny), and Priority (who moves first). Win two of the three and the map starts obeying you.
Souls-likes feel like being thrown into a tango with a lawnmower. The trick is realizing the game isn’t testing your reflexes first—it’s testing your patience loop: see a move, survive a move, learn a move. Skill is repetition with receipts. Keep sessions small, wins visible, and sanity intact.
Once upon a time, $59.99 was the de facto standard. This gen, big publishers normalized $69.99 for tentpoles, and “Deluxe/Ultimate” editions pushed many launches to $80–$100.
Aim assist exists to offset thumbstick limitations. The question isn’t “delete it or keep it,” it’s how strong, where, and when. Our take: input-based queues by default, transparent assist strength, and mode-specific caps—especially in ranked.
Hot Take: Are AI NPCs Saving Games—or Killing the Soul? Hot Discussion • Opinion Hot Take: Are AI NPCs Saving
The games industry is sprinting to ship more content with fewer bottlenecks. AI voice tools promise instant pick-ups, automatic localization, and flexible live-ops dialog. Cool. But there’s a line between “assist the craft” and “replace the craft.”