Kingmakers: When AK‑47s Marry Longbows — The Wild Gamble of Modern Guns in Medieval Wars
By admin for GamerzCrave
Intro: A Premise That Breaks the Genre Mold
Imagine riding into a medieval siege, not with a crossbow or catapult, but behind the wheel of an armored SUV. Picture volley fire from longbows and arrows clashing with 5.56 mm bullets in a muddy field where pikes, cavalry, and drones all coexist. That’s the audacious, weird-but-ambitious pitch of Kingmakers, an upcoming action‑strategy sandbox that wants to graft modern warfare onto medieval history—and turn your expectations upside down.
Tagged originally for Q1 2025 on PC, its launch has been delayed just days before its planned Early Access window. Still, what’s been shown so far is equal parts thrilling and terrifying. Let’s dig deep into this time‑travelling mashup of swords, bullets, castles, and chaos.
Watch the Trailer
“KINGMAKERS Trailer 4K (New Medieval Time Travel War Game 2024)” [oai_citation:0‡YouTube](https://www.youtube.com/watch?v=ZbGqO0_DLbY&utm_source=chatgpt.com)
What Is Kingmakers… Exactly?
At its core, **Kingmakers** is a hybrid: third‑person action + real‑time strategy + kingdom building. The game’s Steam page teases:
“Build your kingdom, grab a gun, and lead an army of thousands into massive, real‑time simulated battles — solo or in co‑op.” [oai_citation:1‡Steam Store](https://store.steampowered.com/app/2109770/Kingmakers/?utm_source=chatgpt.com)
That sentence alone raises more questions than a Monty Python sketch. Yes, you grab a gun. But you also hire archers, erect fortifications, send capital sieges, and switch into command mode to direct troops across a map. The battles persist even when you’re out in first‑person mode; nothing is “faked,” according to the devs. [oai_citation:2‡PC Gamer](https://www.pcgamer.com/games/strategy/kingmakers-the-game-about-bringing-modern-weapons-to-medieval-battlefields-gets-delayed-just-5-days-ahead-of-launch-and-theres-no-new-release-date/?utm_source=chatgpt.com)
The world is medieval **England** circa the 1400s, with the Welsh Rebellion and political fragmentation as narrative hooks. You’re not just playing tactician or shooter—you are a time‑displaced agent trying to reroute the fate of kingdoms. [oai_citation:3‡Wikipedia](https://en.wikipedia.org/wiki/Kingmakers?utm_source=chatgpt.com) The Wikipedia entry even notes that players might side with England, Scotland, or Wales depending on choices, all while aiming to prevent a future apocalypse. [oai_citation:4‡Wikipedia](https://en.wikipedia.org/wiki/Kingmakers?utm_source=chatgpt.com)
Gameplay & Systems: Guns, Knights, and Everything In Between
Switching Between Action and Strategy
One of the signature features of Kingmakers is a fluid toggle between:
- Third‑person (or vehicle) combat: You drop into the battlefield, carrying modern weapons like assault rifles, shotguns, grenade launchers, even air‑strike call‑ins.
- RTS/Command View: Zoom out, issue orders, direct your medieval army, manage fortifications, launch sieges, make macro decisions — all while the battlefield continues to run.
The devs emphasize that each soldier on the map is controlled by fully thread‑driven AI: pathfinding, decision logic, loyalty, movement — no “dumb units” glued to the scenario. [oai_citation:5‡Steam Store](https://store.steampowered.com/app/2109770/Kingmakers/?utm_source=chatgpt.com) A recent dev statement warns they won’t settle for smoke‑and‑mirrors performance: they aim for *true 60 FPS* on midrange machines, with no “fake frames” or interpolation trickery. [oai_citation:6‡PC Gamer](https://www.pcgamer.com/games/strategy/kingmakers-the-game-about-bringing-modern-weapons-to-medieval-battlefields-gets-delayed-just-5-days-ahead-of-launch-and-theres-no-new-release-date/?utm_source=chatgpt.com)
Weapons, Vehicles & Siege Tools
The arsenal is gleefully anachronistic: assault rifles, shotguns, grenades, rocket launchers, drones, SUVs, and helicopter insertion. The medieval side brings archers, spearmen, cavalry, siege engines, castles, and fortifications. [oai_citation:7‡Worthplaying](https://worthplaying.com/article/2025/10/3/news/147837-kingmakers-early-access-delayed-until-further-notice/?utm_source=chatgpt.com) But this isn’t just “guns always win.” In their dev blog, the team reveals that bullet penetration, armor calibration, and aiming matter. Some elite armor resists lighter calibers; you’ll have to target weak spots. [oai_citation:8‡PC Gamer](https://www.pcgamer.com/games/strategy/kingmakers-the-medieval-combat-sim-with-tanks-and-m16s-warns-that-guns-dont-always-win-knife-fights-not-all-of-your-bullets-will-have-an-easy-time-taking-down-all-enemy-types/?utm_source=chatgpt.com) There are **six medieval unit types** planned at launch: Swordsmen, Spearmen, Cavalry, Archers, Berserkers, and Men-at-Arms. They come with upgrade paths, tactics, skill trees, and integration with relics you collect during play. [oai_citation:9‡PC Gamer](https://www.pcgamer.com/games/strategy/kingmakers-the-medieval-combat-sim-with-tanks-and-m16s-warns-that-guns-dont-always-win-knife-fights-not-all-of-your-bullets-will-have-an-easy-time-taking-down-all-enemy-types/?utm_source=chatgpt.com) Also worth noting: siege machinery like trebuchets and ballistae are in, and modern turret emplacements (deployed via grenades) are teased. [oai_citation:10‡PC Gamer](https://www.pcgamer.com/games/strategy/kingmakers-the-medieval-combat-sim-with-tanks-and-m16s-warns-that-guns-dont-always-win-knife-fights-not-all-of-your-bullets-will-have-an-easy-time-taking-down-all-enemy-types/?utm_source=chatgpt.com)
Castles, Destruction & Simulation Persistence
One of Kingmakers’ most ambitious promises: **fully explorable multi-storey castles**, where walls, floors, and ceilings can be destroyed. Every room, corridor, and battlement is meant to be part of the simulation. [oai_citation:11‡Worthplaying](https://worthplaying.com/article/2025/10/3/news/147837-kingmakers-early-access-delayed-until-further-notice/?utm_source=chatgpt.com) When you build, say, a lumbermill, it isn’t just a grid icon — it “is a real place that can be entered, or, in the case of invasion, a combat arena.” [oai_citation:12‡Worthplaying](https://worthplaying.com/article/2025/10/3/news/147837-kingmakers-early-access-delayed-until-further-notice/?utm_source=chatgpt.com) Battles continue even when you zoom away or leave the map: the war evolves. Units move, sieges shift, supply lines alter, and the front changes dynamically. [oai_citation:13‡TheSixthAxis](https://www.thesixthaxis.com/2025/10/07/kingmakers-has-been-delayed-deep-dive-coming-soon/?utm_source=chatgpt.com)
Co-op & Multiplayer Structure
You can play solo (offline) or in **4‑player online co‑op**. Each player leads their own army but shares the same battlefield — coordinating attacks, dividing fronts, or interfering with rivals. [oai_citation:14‡Worthplaying](https://worthplaying.com/article/2025/10/3/news/147837-kingmakers-early-access-delayed-until-further-notice/?utm_source=chatgpt.com) There’s no splitscreen; drop‑in/drop‑out is supported. PvP in the early stages is explicitly *not* prioritized. [oai_citation:15‡PC Gamer](https://www.pcgamer.com/games/strategy/kingmakers-the-game-about-bringing-modern-weapons-to-medieval-battlefields-gets-delayed-just-5-days-ahead-of-launch-and-theres-no-new-release-date/?utm_source=chatgpt.com)
Kingdom Meta & Progression
Battles aren’t isolated: Kingmakers introduces a kingdom layer. Build outposts, fortresses, supply hubs, and even “living” structures that become battle zones when attacked. [oai_citation:16‡Worthplaying](https://worthplaying.com/article/2025/10/3/news/147837-kingmakers-early-access-delayed-until-further-notice/?utm_source=chatgpt.com) Your choices feed into history-altering outcomes. The campaign is non-linear and your allegiance can shift. [oai_citation:17‡Wikipedia](https://en.wikipedia.org/wiki/Kingmakers?utm_source=chatgpt.com)
Release Timeline & That Ominous Delay
When Kingmakers first unveiled itself (Feb 2024) it declared a release window of **Q1 2025**. [oai_citation:18‡Wikipedia](https://en.wikipedia.org/wiki/Kingmakers?utm_source=chatgpt.com) Over time, the target slipped; October 8, 2025 was announced as the Early Access date. [oai_citation:19‡PCGamesN](https://www.pcgamesn.com/kingmakers/launch-date?utm_source=chatgpt.com)
But five days before the scheduled launch, Redemption Road dropped a bomb: the game is delayed indefinitely. The reasoning? They aren’t satisfied with polish, performance, or feature completion. [oai_citation:20‡PC Gamer](https://www.pcgamer.com/games/strategy/kingmakers-the-game-about-bringing-modern-weapons-to-medieval-battlefields-gets-delayed-just-5-days-ahead-of-launch-and-theres-no-new-release-date/?utm_source=chatgpt.com)
“We set out to push the Unreal Engine 4 codebase to its absolute limits, while still providing true 60fps to midrange PCs, without the need for fake frames.” [oai_citation:21‡GamesRadar+](https://www.gamesradar.com/games/third-person-shooter/we-set-out-to-push-the-unreal-engine-4-codebase-to-its-absolute-limits-with-60-fps-on-midrange-pcs-without-the-need-for-fake-frames-says-dev-delaying-its-incredibly-ambitious-shooter-with-tens-of-thousands-of-enemies/?utm_source=chatgpt.com)
The statement claims tens of thousands of soldiers in active simulation, destructible castles, and full war persistence. But no new release date was given. Some fans are skeptical. [oai_citation:22‡PC Gamer](https://www.pcgamer.com/games/strategy/kingmakers-the-game-about-bringing-modern-weapons-to-medieval-battlefields-gets-delayed-just-5-days-ahead-of-launch-and-theres-no-new-release-date/?utm_source=chatgpt.com) The Sixth Axis’s coverage underscores that this is the *second delay* (since Q1 2025). [oai_citation:23‡TheSixthAxis](https://www.thesixthaxis.com/2025/10/07/kingmakers-has-been-delayed-deep-dive-coming-soon/?utm_source=chatgpt.com) OverClock3D calls it “delayed indefinitely” and notes the devs are reabsorbing polish time. [oai_citation:24‡OC3D](https://overclock3d.net/news/software/kingmakers-has-been-delayed-indefinitely-by-redemption-road-games/?utm_source=chatgpt.com)
WorthPlaying’s article summarises the delay: originally planned for 2024 (then moved to Q1 2025), then October — now postponed with no new timeline. [oai_citation:25‡Worthplaying](https://worthplaying.com/article/2025/10/3/news/147837-kingmakers-early-access-delayed-until-further-notice/?utm_source=chatgpt.com)
Interestingly, the delay has drawn some praise. One opinion piece calls Kingmakers’ delay “an example the entire gaming industry should follow,” arguing that prioritizing quality over marketing hype is rare and admirable. [oai_citation:26‡autoevolution](https://www.autoevolution.com/news/kingmakers-delay-is-an-example-the-entire-gaming-industry-should-follow-but-won-t-259019.html?utm_source=chatgpt.com)
Promises vs. Perils: What Could Go Right—and What Could Go Wrong
What Could Be Great
- Scale with fidelity: If they truly deliver “tens of thousands” of units with real AI and physics, this could be a watershed for large-scale simulation realism. [oai_citation:27‡TheSixthAxis](https://www.thesixthaxis.com/2025/10/07/kingmakers-has-been-delayed-deep-dive-coming-soon/?utm_source=chatgpt.com)
- Genre fusion done right: If the shift between third‑person and command view is smooth and meaningful, the hybrid appeal could draw fans from multiple camps.
- Impactful decision loops: The kingdom and narrative layer could make each battle feel part of a grand tapestry, not just a mission checklist.
- Technical daring: The devs are pushing against their own deadlines in public. That signals confidence (or hubris), but at least it’s transparent. [oai_citation:28‡PC Gamer](https://www.pcgamer.com/games/strategy/kingmakers-the-game-about-bringing-modern-weapons-to-medieval-battlefields-gets-delayed-just-5-days-ahead-of-launch-and-theres-no-new-release-date/?utm_source=chatgpt.com)
- Mod & community potential: Once stable, such an engine could attract modders, mapmakers, alternate history lovers, and drama hounds.
What Could Be the Fatal Flaws
- Performance fragility: The more agents, physics, destructibility, and AI logic you stack, the more likely you hit frame drops, thermal spikes, or pathfinding collapse.
- Feature ambition creep: The “every castle wall destructible” promise is the stuff of dev nightmares. Many games have promised full destruction and delivered partial fidelity. Overreach is real danger.
- Balancing anachronism: Making modern weapons feel powerful but not so absurd that the medieval side is irrelevant is a razor’s edge. The devs already warn bullets won’t always win. [oai_citation:29‡PC Gamer](https://www.pcgamer.com/games/strategy/kingmakers-the-medieval-combat-sim-with-tanks-and-m16s-warns-that-guns-dont-always-win-knife-fights-not-all-of-your-bullets-will-have-an-easy-time-taking-down-all-enemy-types/?utm_source=chatgpt.com)
- Delay backlash & trust erosion: Last‑minute postponements deserve forgiveness once, but multiple slips may shrink goodwill for skeptics.
- Lack of clear roadmap: No new date and ambiguity invite speculation and impatience.
Community Reactions & Discourse
On Reddit, players are excited but wrestling with the realism question. One thread notes:
“Realistically, a modern military man dropped into medieval era would not do much. All of his ammo will run out after a day or two … His gear will rust … Will probably get burned at the stake for heresy.” [oai_citation:30‡Reddit](https://www.reddit.com/r/Games/comments/1b4o5re/interview_kingmakers_will_be_the_ultimate/?utm_source=chatgpt.com)
The devs have hinted that logistical puzzles (ammo scarcity, supply, etc.) are part of the deeper design—though no strong proofs yet. Meanwhile, fans are scrubbing trailers frame by frame, debating whether hundreds or thousands of NPCs are active simultaneously, or whether much is baked/faked.
One player on r/gaming summed up the appeal succinctly: “The premise is simple: mayhem from modern weapons and vehicles against hordes of medieval soldiers and knights.” [oai_citation:31‡Reddit](https://www.reddit.com/r/gaming/comments/1jfzdme/kingmakers_gameplay_overview_from_future_games/?utm_source=chatgpt.com)
In YouTube preview coverage, creators like Jackfrags remark on the scale: “over 8,000 troops on the field at once all fighting” is shown in some clips. [oai_citation:32‡YouTube](https://www.youtube.com/watch?v=I0bE8U8ixIM&utm_source=chatgpt.com)
What We Still Don’t Know (Yet)
- Definitive release date: The indefinite delay means we don’t know when Early Access — or full launch — will happen. (Right now? TBD.)
- Multiplayer modes & PvP: Will there ever be 1v1 or faction war PvP? No confirmation yet.
- Mod tools & UGC support: At launch, no Steam Workshop support has been confirmed; future support is uncertain. [oai_citation:33‡Steam Community](https://steamcommunity.com/app/2109770?utm_source=chatgpt.com)
- Full campaign structure: We know there’s choice architecture, but how branching or linear the narrative will be is vague.
- Console ports: PC (Windows) is first. Ports to consoles are teased, but no firm commitments. [oai_citation:34‡Wikipedia](https://en.wikipedia.org/wiki/Kingmakers?utm_source=chatgpt.com)
- True scale limits: Tens of thousands is claimed, but how many agents on screen during real play with full destructibility remains to be stress-tested by players.
Final Thoughts: A Dream or a Danger Zone?
Kingmakers is one of those “yea this could go disastrously wrong—but if it doesn’t, it might be magical” games. Its concept is bold: modern war meets medieval existentialism, and scale is baked into the DNA. The gamble is big. The demands on engineering, AI, performance, design, balance, and player patience are massive.
The fact that Redemption Road has publicly delayed the release instead of pushing a half‑baked version is a good signal. They’re saying: they’re not confident enough yet. But the flip side is: if delays stretch too long or communication fades, trust might erode.
When (or if) Kingmakers finally lands, it’s not going to be just a game launch. It’ll be a test: can a mid‑tier studio successfully merge high ambition, technical filter, and genre mashups in an era where crunch, tradeoffs, and hype cycles dominate? For fans of alternate history, tactical shooters, and medieval fantasy all at once, Kingmakers feels like an experiment worth watching.
Stay tuned to GamerzCrave: when Early Access hits (or when the devs next reach out), we’ll be on it like crossbow fire.