Revenge of the Savage Planet
The gloriously goofy sequel doubles down on mobility, color, and couch co-op. It swaps to third-person, lets you parkour across four wild worlds, and never misses a chance to roast corporate nonsense.
Release
Platforms
Game Pass
Dev/Publisher
The original Journey to the Savage Planet was the bright-colored oddball in a sea of grim survival games. Revenge of the Savage Planet keeps the candy-coated satire but retools the feel: it’s third-person now, with movement that matters, puzzles that lean on your gadgets, and co-op baked into the cake. This is an exploration-first platform-shooter where your best weapon might be… a jar of goo.
Trailers (official)
What’s inside
What’s New vs. Journey to the Savage Planet
That camera pivot changes the game’s vibe. Mantles, double-jumps, grapple-slings, and the mighty dive-bomb become rhythm tools, not just “buttons that work.” It also lets the art team flex: lush biomes stack verticality with ridges, fungal umbrellas, and crystalline spires that act like breadcrumbs. You read lines and ledges at a glance, then bounce through them like a Saturday-morning platformer that accidentally learned Metroidvania economics.
Co-op isn’t an add-on this time—it’s the center. From the first minutes, the UI, hub, and objective design assume you’re with a partner (online or on the couch), and you feel it in the pacing: areas unfurl faster when one player routes while the other scans and crafts. The humor—equal parts earnest and juvenile—also lands better when the room laughs together.
The Loop: Explore → Upgrade → Unlock → Re-route
Each world acts like a layered puzzle box. You’ll scan flora/fauna, craft upgrades, and use traversal gadgets to pry open new paths. The rhythm looks like this:
- Touch down in a new zone; tag the obvious collectibles and resources.
- Hit a traversal wall (toxic pools, brittle spikes, sheer cliffs).
- Detour into a challenge route that unlocks a tool (grapple nodes, slam unlocks, goo recipes).
- Backtrack cleverly—your new trick converts yesterday’s dead end into today’s shortcut.
Rewards feed the next experiment: more stamina for long climbs, an extra dash for air-time plays, or special goo that turns a no-go gap into a stepping-stone chain. The game is relentlessly “see a lock → try three keys.” One cracked wall might accept a bomb fruit, a lured exploder, or a slam from far above. That openness fuels co-op banter and speed-runner energy.
Co-op: Split-Screen, Cross-play, and Save Flow
Modes: Solo works fine, but the magic is two-player co-op. You can play online, locally via split-screen, and even take advantage of cross-play so a Steam player can duo with a PlayStation or Xbox friend. The UI is clean in split-screen, and objective credits stack for both players. It’s built for “invite a buddy, drop in, clown around, progress sticks.”
- Split-screen makes the platforming sing—call routes, ping scanables, style on jump chains together.
- Cross-play means fewer excuses. If your duo lives across ecosystems, toggles help you party up without drama.
- Shared progress feel: the host’s world state moves forward, but both players unlock mastery, cosmetics, and that shared brain-map of “where the secrets live.”
Heads-up: on some platforms, cross-play friends lists piggyback external accounts—the in-game prompts will steer you if you need to link one.
Combat & Goo (yes, really)
Firefights aren’t 30-minute slugfests. They’re snacky puzzle brawls where you combine position, tools, and goo types to bully mobs or expose weak points. Toss a sticky pad, bait a charger into a stun, dive-bomb to break terrain, then zip-grapple through a geyser to reset. The gunplay is breezy on purpose; the satisfaction is in expression, not spreadsheets.
Meet the Goo-trifecta
- Path Goo: makes footholds or neutralizes hazards—your “bridge where no bridge exists.”
- Status Goo: crowd control and elemental effects. It’s paintball chess.
- Utility Goo: environmental hacks: weight, buoyancy, or chain reactions that open routes and blow up problems.
The MVP move is the dive-bomb—a targeted meteor drop that crushes brittle surfaces, staggers mini-bosses, and doubles as a traversal unlock. The game loves rewarding altitude; learn to think “up” even when the objective marker says “forward.”
Progression, Length & Replay
Expect 10–15 hours for a focused clear and well over 20 if your duo hunts every side mission, upgrade cache, and collectible. The completionist itch is real because traversal tools turn yesterday’s scenery into today’s opportunity. Cosmetics and hub flair keep the dopamine light but present, and post-launch updates sprinkled in photo-mode and base décor for the aesthetes.
Goes hard ✅
- Color-drenched biomes that read well in third-person.
- Traversal that scales with your kit—grapple + double jump + slam is a vibe.
- Co-op design that respects your time: jump in, make progress, bounce.
- Satire that actually commits to the bit.
Not perfect ⚠️
- Objective design can flirt with busywork if you mainline icons.
- Crude humor lands unevenly depending on your tolerance.
- Early performance dips (addressed later) and occasional UI noise.
Performance, Photo Mode & Updates
Launched on Unreal Engine 5 with 30-fps console targets, then added a performance pass post-launch that brought a 60-fps mode on consoles and a surprisingly robust photo mode. PC, as usual, scales with GPU and foliage settings—turning down heavy shadows in dense biomes smooths traversal hotspots. The photo mode is worth your time; bioluminescent wildlife under deep-blue skies looks like album art.
Editions, Demo & DLC
There are two primary ways to buy: the base game and the Cosmic Hoarder Edition. Cosmic Hoarder included three-day early access at launch plus a mission pack, soundtrack, artbook, and glam suits. A free demo later arrived, dropping you into the opening stretch so you can vibe-check the movement and humor before committing. Post-launch, the team also released a playful Remix Mode and performance/photo-mode update.
- Base Game The full campaign with online & split-screen co-op and cross-play.
- Cosmic Hoarder Early access (at launch), missions, cosmetics, OST, artbook.
- Demo First chunk of planet one—perfect for “is this our co-op flavor?” testing.
- Remix Mode A free DLC twist that shuffles play parameters for repeat runs.
10 Pro Tips to Start Strong
- Max movement early. Grapple, extra jump, and slam unlock traversal routes and secret caches faster than raw DPS.
- Think vertical. If stuck, look up. Height creates solutions—grapple lines, slam angles, glide resets.
- Split roles in co-op. One scans and crafts while the other path-finds; swap at campfires (or after a wipe).
- Use goo as crowd control. It’s not just for bridges—zone enemies, stagger chargers, set weak-point windows.
- Ship is your brain. Check upgrade trees, hub décor (for morale), and stash new data often.
- Re-route old zones after every major unlock; the game wants you to flip yesterday’s dead end.
- Photo mode for intel. Besides vibes, it’s great for studying boss arenas and jump lines.
- Cross-play toggle. If pairing across ecosystems, hit the cross-play settings and make sure both accounts are linked before invites.
- Watch for environmental combos. Exploders near cracked walls, geysers under grapple arcs—chain them.
- Don’t hoard throwables. The world respawns tools quickly. Spend them to learn routes.
Should Your Duo Play It?
If your squad values mobility, color, and discovery over min-maxing a loot spreadsheet, this is an easy recommendation—especially with split-screen back in style and Game Pass making the first date painless. The satire won’t be everyone’s flavor, and some checklist objectives feel like filler, but the traversal and co-op chemistry carry it. When your kit’s fully baked, the planets sing—and you’ll find yourselves chasing “one more route” until sunrise.
Sources (official info, reviews & trailers)
- Steam page (release date, features, split-screen & cross-platform flags): store.steampowered.com/app/2787320
- Official site (features, cross-play & split-screen blurbs): savageplanet.games
- Xbox Wire (day-one Game Pass): news.xbox.com & Game Pass May lineup
- Epic Games Store (system reqs, Cosmic Hoarder details, tips features): EGS product page • EGS guide
- OpenCritic (score & roundup): opencritic.com/game/18357
- GamesRadar (review; launch coverage; demo/performance update reporting): review • launch trailer • demo/perf update
- Windows Central (launch-week + Game Pass): windowscentral.com
- Co-Optimus (split-screen & cross-play callouts): co-optimus.com
- Raccoon Logic site & updates (demo/performance mode): raccoonlogic.com
- Trailers — official channels: ID@Xbox Trailer • PlayStation Launch • PC Gaming Show Gameplay
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