Star Wars Jedi: Fallen Order will be focused on exploring the open world
Star Wars Jedi: Fallen Order promises a great adventure on various planets in the galactic franchise. For this reason, players expect exploration to have an important weight in the overall experience of the title. Fans are not far from reality, as Blair Brown, producer of Star Wars: Fallen Order talked about his goals and ambitions with exploration mechanics. During an interview, the creative said that the game will not have a quick travel system.
From a creative perspective, this has a valid justification. Brown explained that they will not allow players to jump from one location to another without exploring. So, they decided that it was best not to have a fast travel system. This seeks to encourage exploration because the world of Star Wars Jedi: Fallen Order will be attractive and complex, so it will offer alternative paths and shortcuts in its surroundings.
This also implies that you will have to search and return to your ship on foot in case you want to travel to another planet, for example. The history of Star Wars Jedi: Fallen Order will take place on various planets, where you can explore large areas, each with its particularities. Sometimes it will be necessary to return to known locations, so a quick travel system would take away some of the experience and excitement from the title.
“Not having a quick trip encourages the player to get out of the common paths, find fast routes and master the level. Also, while playing, you will see some things you would not see if you had always traveled the critical path,” Brown said.
Previously we learned that there will be a customizable ship called The Stinger Mantis. In it, we will travel throughout the Galaxy without loading screens. You may be interested to see the most recent advance of the title, which stars BD-1.
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